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Navegando por Assunto "Realidade virtual"

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    Realidade virtual auxiliando as artes visuais: aplicação na obra O quarto em Arles
    (2019-05-27) Santos, Tiago Ramos dos; Laurentino, Auta Luciana; Ziegelmaier, Rafael Suarez; http://lattes.cnpq.br/3113779571841568; http://lattes.cnpq.br/3805752873099282; http://lattes.cnpq.br/7192202614342067
    The objective of this work is to presented as a conclusion work in the Specialization in Arts and Technology of Federal University of Pernambuco (UFRPE), aims to discuss the use of Virtual Reality in works of art. In this case around the life and work of Vincent Van Gogh, Impressionist and Post-impressionist artist, who lived between the years of 1853 to 1888 in the city of Groot Zundert, Holland. This is an exploratory research with a qualitative approach. And it is divided into three phases. The first stage was carried out from a bibliographical and audiovisual research about the artist. Among his work we prioritize the piece "The room in Arles" as source of study. Then we brought information about the use and types of 3D modeling software, rendering and post-production processes, and definition and application about virtual reality. And finally, we brought the registration and application of all processes and information to create the three-dimensional environment in 360º, in order to be applied in a virtual environment. As a result, we produced a three-dimensional model of the environment in the 'Room in Arles', and consequently, a 360º image, which combined with the VR BOX glasses, simulates the user‟s sensation of immersion to this environment.
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    Representação virtual para segurança de espaços através de detecção de objetos, pessoas e suas relações
    (2022-10-07) Torres, Lucas Amorim Vasconcelos; Simões, Francisco Paulo Magalhães; http://lattes.cnpq.br/4321649532287831; http://lattes.cnpq.br/8237338186784482
    The detection of risk situations is something that has been improved every year. This work presents the prototype of a system for monitoring the risk of accidents in industrial environments based on tracking objects and people using computer vision. In this work, visualization tools are used in virtual environments to detect collisions, verifying when a large object is close to colliding with people. The central idea is to make a spatialanalysis of a tractor, or some object similar to this type of vehicle, and of the people who transit in that place. Through this, it is possible to create visualization methods so that the end user, whether a work safety inspector or an industry 4.0 system, can understand what is happening in the surroundings of the place and the relationships between objects. In addition to viewing distances, the prototype allows changing the distances considered safe between objects and people, making it possible to also test different types of tool configuration.
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